PERSONAL WORK (work in progress)
Actual progress (clic on the steps to see the renders) :
#1 [x] Modeling – Outside Body | Wireframes
#2 [x] Modeling – Inside Cockpit | Wireframes
#3 [] UVs
#4 [] Texturing / Shading
#5 [] Lighting
#6 [] Rendering
#7 [] Compositing
#1 – 23.01.2023 (text from the Artstation’s post)
Here is the first WIP of this project I started a few months ago. Doing it during my spare time and having a little one, it’s pretty hard to find some, but I try my best… even if it goes a bit slower than I would like.
Anyway, I just finished the modeling of the outside body of the Viper Mark 2 from Battlestar Galactica. My final goal is to model every parts and details from the outside and the inside, and then texture, shade, light and render it for an epic final image.
I tried to stick as close as possible to the reference I had, even if I took some little liberties on some little pieces.
#2 – 26.06.2024 (text from the Artstation’s post)
Here is the second WIP of this project I started a few years ago. Doing it during my spare time and having a little one, it’s pretty hard to find some time, but I try my best… even if it goes a bit slower than I would like.
Anyway, I just finished the modeling of the inside body of the Viper Mark 2 from Battlestar Galactica. My final goal is to model every parts and details from the outside and the inside, and then texture, shade, light and render it for an epic final image.
I tried to stick as close as possible to the reference I had, even if I took some little liberties on some little pieces.