PERSONAL WORK (work in progress)

Actual progress (clic on the steps to see the renders) :
#1 [x] Modeling – Outside Body | Wireframes
#2 [x] Modeling – Inside Cockpit | Wireframes
#3 [x] UVs
#4 [] Texturing / Shading
#5 [] Lighting
#6 [] Rendering
#7 [] Compositing

#1 – 23.01.2023 (text from the Artstation’s post)
Here is the first WIP of this project I started a few months ago. Doing it during my spare time and having a little one, it’s pretty hard to find some, but I try my best… even if it goes a bit slower than I would like.
Anyway, I just finished the modeling of the outside body of the Viper Mark 2 from Battlestar Galactica. My final goal is to model every parts and details from the outside and the inside, and then texture, shade, light and render it for an epic final image.
I tried to stick as close as possible to the reference I had, even if I took some little liberties on some little pieces.

#2 – 26.06.2024 (text from the Artstation’s post)
Here is the second WIP of this project I started a few years ago. Doing it during my spare time and having a little one, it’s pretty hard to find some time, but I try my best… even if it goes a bit slower than I would like.
Anyway, I just finished the modeling of the inside body of the Viper Mark 2 from Battlestar Galactica. My final goal is to model every parts and details from the outside and the inside, and then texture, shade, light and render it for an epic final image.
I tried to stick as close as possible to the reference I had, even if I took some little liberties on some little pieces.

#3 – 11.02.2025 (text from the Artstation’s post)
This time, I finished the UVs. It’s not the most exciting thing to do and show but it’s a crucial step if we want to texture our model. Since my last project, I have been able to overcome some errors I did (especially about taking care of the proper orientation of the UV), but I made a new one. For the next project, I’ll be sure to unwrap the UVs on the fly as soon as a piece is modeled, instead of waiting to the end of the modeling and then unwrap everyting.

#1 Modeling – Outside Body | Clay renders

#1 Modeling – Outside Body | Wireframe

#2 Modeling – Inside Cockpit | Clay renders

#2 Modeling – Inside Cockpit | Wireframe

#3 Modeling – UV unwrap