PERSONAL WORK (modeling exercice)
After watching a full formation about topology I wanted to practice with a model not too complicated but with some tricky parts. The goal this time was to have the cleanest topology as possible. Once again I only focused on one part, this time topology, so everything related to shading, lighting, rendering have been done quickly to output an image.
Modeling : Cinema 4D
Texturing : Standard C4D Shaders
Rendering : C4D Standard Engine
Compositing : Nuke
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